using GameFramework;
using GameFramework.Fsm;
using GameFramework.Procedure;
using UnityGameFramework.Runtime;

public class Demo6_ProcedureLaunch : ProcedureBase
{
    protected override void OnEnter(IFsm<IProcedureManager> procedureOwner)
    {
        base.OnEnter(procedureOwner);

        //create entity
        GameEntry.Entity.ShowEntity<Demo6_HeroLogic>(1, "Assets/Entity/CubeEntity" + ".prefab", "EntityGroup");

    }
}
